Edutainment in the armed forces of the Republic of Poland
[ 1 ] Instytut Zarządzania, Wydział Zarządzania i Dowodzenia, Akademia Sztuki Wojennej | [ P ] pracownik
2020
artykuł naukowy
angielski
- Programy edukacyjne (informatyka)
- Gry wojenne
- Symulacja komputerowa
- Siły zbrojne
- Uczenie się
- Polska
- Armed forces
- Edutainment
- Improvement
- War games
- Simulations
EN Purpose: The aim of the study is to show that war games and simulations used in the Armed Forces to improve military personnel bear the hallmarks of edutainment. Design/methodology/approach: The study is of a theoretical and empirical nature. The theoretical methods used, such as: analysis, synthesis, inference, analogy and abstraction based on literature and other available media specialist sources on the discussed topic. The use of empirical methods was in the form of observations and methods of collecting judgments and opinions with the informal interview technique with representatives from the Centre for Simulation and Computer War Games (CSiKGW). Findings: This researches were aimed at explaining the essence of the concept of edutainment, the concepts related to it, explanation of determinants determining the development of new forms of improvement off human resources in organisations and in the Armed Forces of the Republic of Poland. It was shown that edutainment is new, interesting form of educatin in so specific hierarchical organisations, such as Armed Forces. Originality/value: Author has obtained expert's opinions on the perception of war games and simulations as an effective form of improvement combining learning with elements of entertainment, i.e. as edutainment. Additional, in the theoretical research showed that edutainment is a successful form of learning and creating knowledge in innovative way.
471 - 483
Bibliografia, netografia na str. 483.
CC BY (uznanie autorstwa)
otwarte czasopismo
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